![]() ![]() ![]() When unrest reaches 100% the base owner will have an Revolt button that will free the base from occupation. The percentage of debris left when ships are destroyed is determined by the following formula:ĭebris generated = Fleet destroyed * 2% x Fleet armor level (with a minimum of 35% and a maximum of 85%)īases that are occupied or have being occupied or pillaged in the last 24 hours, increases unrest by 10% each day. A player can collect those debris by sending recyclers to that astro, recyclers will work automatically, converting debris into credits every hour. If ships are destroyed during an attack, a percentage of the cost of the units destroyed will be converted into debris which will remain at the location of the attack. This makes any tasks performed at the base take longer. Additional attacks launched during this time will result in the base being occupied, but will not give additional credits from pillaging.Īn occupied base has 30% less construction, production and research capacity. No base can be pillaged more than once every 24 hours, however. In NPC bases: Pillage = number of hours since last pillage (max 100)% * Base Economy * 25Īlso an additional pillage bonus is givenĪdditional Pillage bonus: (base actual income-new income)^2 * 6 ![]() Pillage = (number of hours since last pillage max 100)% * (Base Economy/Total Bases Economy) * Base Owner Credits. The actual amount is determined by the following formula: Second, a successful attack will also give the attacker a percentage of the defending player's credits, due to the attacking ships ransacking the resources and materials (represented by credits) stored there. Base defenses are automatically set at 0% once a base is occupied, and will automatically regenerate by 1% every hour after an occupation ends. No structures can be destroyed by an attack, although base defenses have a percentage rating which represents how effective they are. This represents a tribute from the conquered base to the occupier. When you're done, just choose an astro, move your Outpost Ship there, and when it arrives choose 'Build Base' from the Fleet Menu (note that you'll have to pay 50 credits to construct up your first new Base, and this value will double with each new base). First, it allows the attacking player to occupy the base, transferring 30% of the base's credit income to the occupier. A successful attack on a base does two things. ![]()
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